maxxxmodelz opened this issue on Jun 07, 2012 · 636 posts
caisson posted Tue, 26 June 2012 at 1:39 PM
From the PP2012 manual - "SSS only works on objects that are in direct view of the camera. Objects in reflected surfaces will not be calculated with proper SSS". So I did a quick test with blurred reflection on a sphere prop and a reflective lens prop, and when rendered the sphere reflection is perfectly sharp. So I would assume that what is true of SSS is also true of blurred reflections and 3D motion blur.
Given that Poser is a biased renderer and doesn't do physically accurate calculations in the way that unbiased renderers like Lux or Octane do, I would call this a limitation, not a bug.
Great thread. Haven't played with light emitters before so think it's time I started ....
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