maxxxmodelz opened this issue on Jun 07, 2012 ยท 636 posts
operaguy posted Wed, 27 June 2012 at 7:42 AM
...but the material room opens up! put you shaders on the strandlashes.
there is a control on the hair shader for "root softness" that would come into play. Also, you can control the tapering effect because of tip/root thickness settings in the hair room.
makeup on lashes? that would just mean noisy clumps of mascara on the strands, right? displacement. Like the snow generator, isn't that a job for snarly?
Now that the issue of eyelashes has arisen, I'm noticing the incongruity...see my next post/render. lashes contributing to the loss of belief.
as for the mesh, I have already been discussing the issue of subdiving the area around the eye drastically, in order to apply the morph brush for wrinkles, complexity and character.
I think it is needed.
just my 2 cents
::::: Opera :::::