Forum: Poser - OFFICIAL


Subject: Is the Genesis cr2 exporter from the Daz newsletter new?

LaurieA opened this issue on Jun 15, 2012 · 426 posts


Tessalynne posted Thu, 28 June 2012 at 6:54 AM

Well, I said I would post a render if I got one done, so here it is, such as it is. :)  As I feared, the Baby is not usable as is in Poser, due to the incompatible scaling methods of the two programs.  So the scaling mess on the poor child is all my fault, it was mostly an experiment to see how much of it could be used before the mesh went wonky. 

I have Genesis exported with each of the Gen4 UV's and didn't have much trouble setting up an EZSkin xml definition for them.  That part was pretty painless.  The clothing of them, is another matter  as many have mentioned already.  I spent about 36 hours on clothing and found it very hit and miss.  Without a doubt, the ones that were in DSF format worked better than clothing that was loaded from my Poser runtimes and autofit.  But there wasn't much consistency between which Native Genesis clothing would work well and which weren't worth bothering with, successes and failures were pretty even between free and purchased content.

There were definitely a ton of failures in the clothing that was loaded from the mapped Poser clothing directories.  The most notable oddities being that when you would go to export (after the tedium of adding the morphs) you would have to manually locate the clothing .obj for the exporter.  No matter that the directory was mapped and it found it just fine to load it, the cr2 exporter apparently didn't know of its existence for export purposes. lol  And the failure rate on the clothing conforming and scaling properly was about 90%.  When I have more energy I will try resaving the clothing items in a DS format before exporting and see if that improves the situation any.

And a thought about something that would ease this process.  Even if the cr2 exporter can't be made to autoload morphs into the clothing, doesn't Daz Studio have its own scripting language?  Some kind of a script that gave you a check list of all the available morphs, allowed one to check the ones they wanted and then auto ran through the setting of and zeroing out of the selected morphs for the user (similair to the way Wardrobe Wizard allows one to select morphs) sure would make life easier.  I don't even have all that many morphs for Genesis and I found that part of things to be mind numbing, which when coupled with the iffy results can quickly get discouraging.

Anyway, not complaints, just observations.