LaurieA opened this issue on Jun 15, 2012 · 426 posts
who3d posted Thu, 28 June 2012 at 7:55 AM
Hi. A quick update - my proof-reader has been hit by sudden work download as well so things are going slowly. I'm trying to do my own proof-reading, but you know how it is - it's much harder to check your own work than it is to check someone else's, so I'm not 100% sure when I'll manage to get this submitted. As it stands the changes to the tut are roughly a 10% increase in page count comprising of:
Section 1.5 has a new segment about rendering thumbnails. Image and 3 paragraphs.
Section 3.2.1 has been expanded to mention other material options at the end.
Theres is now a tiny extra section 3.3 added to cover saving Genesis back to the Poser Library.
Extra section 4.4 briefly mentioning converting clothing from Poser to Genesis and back to Poser.
Much extended section 5.4 to document the extra Python scripts (increased from 2 to a total of 10)
Extra section 5.6 discussing locked dials when conformed.
Extra section 5.7 discussing differences between DAZ Studio and Poser using a dress to demonstrate what's going on.
Quote - ... there wasn't much consistency between which Native Genesis clothing would work well and which weren't worth bothering with, successes and failures were pretty even between free and purchased content.
Basically it's caused by the differences between Poser and DAZ Studio 4. The more a content creator has relied on DS4-specific features to make the clothing work well, the worse that item of clothing will work in Poser :( There are also different ways to convert clasically-rigged items for Genesis - and there's differences between how that is done in Studio 4 and Studio 4.5 :(
Personally I'd propose a thread somewhere where we can list what clothing works well or badly in Poser (maybe even a medium value) and for stuff that works well (free or commercial) where to get it. To date there hasn't been much incentive for DAZ or 3rd parties to denote Poser compatability of their conformers because there's been an overwhelming impression that it doesn't/can't work. It certainly can, but like anything - it requires effort on the part of the clothing maker.
I'm pleased to say that I haven't had anything like your failure rate with clothing - but I don't have a great deal of clothing for Genesis anyway :(
Cheers,
Cliff