Forum: DAZ|Studio


Subject: Adding Rigging to DAZ Studio Models

Agent0013 opened this issue on Jun 14, 2012 · 37 posts


Agent0013 posted Thu, 28 June 2012 at 2:48 PM

Quote - The transfer utility is for weight-mapped figures only, it doesn't work for older figures like V3 (unless you convert them to weight-mapped figures first). You can do a similar thing, though, by copying the base figure into the Figure Setup pane, then importing the grouped OBJ into the pane's Geometry panel and dragging it onto the figure's hierarchy. Get rid of superfluous bones (and remove the geometry from any you need but that don't belong to the clothes - typically you will want to keep the bone after the last bone with mesh, so the nad bones if the outfit's sleeves stop at the forearms), then make sure Modify selected is ticked before clicking the Create button. Creating from scratch is similar - it's probably going to be easier to do using the old style parametric rigging for the items you list, since there's no actual bending in most of them. You need a group for each part, the whole saved as OBJ. In the Figure Setup pane, right click in the Geometry panel and import your mesh. Drag it into the hierarchy panel, then use drag and drop to set the relationship between parts. Right-click on the Rotation ordrs to change them - you want the axis a thing should twist about first, then the other two (with the one that's going to bend most last). Once done, click Create. Select all the parts of the new figure and in the Parameters pane turn off the Bend parameter (click the button "Bend" to turn it off, not the slider for Bend). The use the Joint Editor tool to position the bone centres and end points.

This is helpful information, and I thank you; however, at the risk of sounding a little dumb, I have no idea how to get into the setup pane or  the geometry panel. Yes, I have explored my copy of DAZ Studio 4 Pro but I am still in the dark about many of its features.