maxxxmodelz opened this issue on Jun 07, 2012 · 636 posts
wimvdb posted Fri, 29 June 2012 at 9:17 PM
A bug depending on rendersize is in itself not so strange. A bucket calculates/evaluates now a smaller area and gets more detail. Since IDL is an approximation of the light it might give a different result for a pixel. It should be the same - but that's where the bug comes in