maxxxmodelz opened this issue on Jun 07, 2012 · 636 posts
ThetaGraphics posted Mon, 02 July 2012 at 11:54 AM
Actually, its basically the same shaders that came with the Knight Templar pack, except I replaced the spherical reflection maps with raytraced reflections. Also, I adjusted the reflect node from .3 to .5
With the 'bubblewrap' mail, I tried to copy the armor metal shaders and use the existing texture maps in the proper nodes. Came up with a slightly different result from what I was expecting. lol