maxxxmodelz opened this issue on Jun 07, 2012 ยท 636 posts
Believable3D posted Mon, 02 July 2012 at 4:25 PM
Unless I'm missing something in the process, we're not quite there with prop-based lighting. In real life, a lampshade will be translucent but the details of the lampshade will still be visible.
In the scene I'm rendering at the moment, I have placed an ambient ball primitive (scaled at 28% and Ambient set to 215) inside the lampshade. That of course is to replicate a light bulb.
The lampshade is set to 0.7 translucence and 0 transparency (which I also experimented with).
The lampshade renders as pure white instead of showing the details of the texture.
This reflects my previous experience with using props for light: they always render pure white.
This means that while ambient props may be great for lighting a scene, they're not so good if they need to be rendered themselves.
Am I missing something? Would it help for me to plug the color map into Ambient Color? or....?
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