Forum: Poser - OFFICIAL


Subject: Poser 2012 question (IDL)

maxxxmodelz opened this issue on Jun 07, 2012 ยท 636 posts


Believable3D posted Mon, 02 July 2012 at 4:25 PM

Unless I'm missing something in the process, we're not quite there with prop-based lighting. In real life, a lampshade will be translucent but the details of the lampshade will still be visible.

In the scene I'm rendering at the moment, I have placed an ambient ball primitive (scaled at 28% and Ambient set to 215) inside the lampshade. That of course is to replicate a light bulb.

The lampshade is set to 0.7 translucence and 0 transparency (which I also experimented with).

The lampshade renders as pure white instead of showing the details of the texture.

This reflects my previous experience with using props for light: they always render pure white.

This means that while ambient props may be great for lighting a scene, they're not so good if they need to be rendered themselves.

Am I missing something? Would it help for me to plug the color map into Ambient Color? or....?

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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3