basicwiz opened this issue on Jul 04, 2012 ยท 81 posts
manoloz posted Wed, 04 July 2012 at 1:28 PM
Quote - is shade a candidate for creating displacement maps and skin textures for use in poser? can you decimate and subdived imported mesh?
::::: Opera :::::
That would be more a job for something like 3d-coat or Zbrush. Sure, you can save the zbuffer, and I've done some displacement maps myself (for roof tiles and similar things).
No decimation algorithm inside Shade.
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