LaurieA opened this issue on Jun 15, 2012 · 426 posts
who3d posted Thu, 05 July 2012 at 2:06 AM
Quote - Cliff, the mesh breaking in the groin area seems to be caused by the MatchJoints script. Before that the mesh does not break. Do you have any pants to have a look at it?
this is a known problem with the MatchJoints script and a major reason that I didn't stop there but went on to develop the two scripts that were eventually included with the first release of the tut. The MatchJoints pair of scripts were mainly included back in because, by copying more (all!) of the joint information from Genesis to clothing they do a better job at matching up hair to the neck, and any clothing to a figure incluidng the Basic Child in its makeup.
POSSIBLE WORKAROUND: Conform the item of clothing you WANT to work to an item of clothing that already DOES work (if such exists) and run MatchJoints. THEN reconform the item of clothing you want to Genesis. An idea I haven't tried yet.
Setting up this new old PC... it seemed to go well until I wanted to copy 36GB of Runtime to it over the network... now either its network card is rubbish/broken or there's some software reason that it can't manage more than a few KB per second. If there is malware that's using up all the bandwidth then this machine is unlikely to ever come out of quarantine, which would render it much less useful than I'd like :( so I haven't forgotten, I'm not stopped working on Genesis just because the tut is out of intro or anything like that - I'm just struggling with various bits of effort.
Having said which, I've tried the CR2 exporter in DS4.5 RC2 and it follows exactly the route in my tut still, there's no confusing deviation as there was between the "current" version and the documentation provided for the original CR2 exporter.
Cheers,
Cliff