Forum: Poser - OFFICIAL


Subject: Is there any demand for content for Alyson2 (anastasia)?

Lyrra opened this issue on May 26, 2012 · 274 posts


Blackhearted posted Sun, 08 July 2012 at 12:32 PM

Quote - a Merchant Resource Dev figure for Anastasia would be soo handy. 

especially since her joints seem to be different from Alyson.  I don't understand how to make non-skimpy conforming clothes for Alyson that would conform properly to Anastasia.

her joints are exactly the same.
there are a handful of JCMs like the knee, elbow, etc fix JCMs which will only affect very tight clothing, and are not difficult to add to a conformer.

Anastasia fixes Alyson2's anatomical issues and provides a fit body. the Shae FBM adds another ~20lbs of curves to her. you can morph her breasts from A-cups to J-cups with the included morphs.  i see the need for (and am working on) head morphs, but im not sure what a body morphs++ kit with a zillion body morphs would accomplish other than result in confusion and doubling the workload for clothing creators.  i am releasing several more complementary Anastasia characters (like Shae) that can be used/combined as Daz-style FBMs, and will be putting more 'effects' morphs into freestuff (like the Elven Ears). eventually youll be able to morph her into different combinations of muscularity/curviness/litheness/etc to achieve variations, but it will also be easier for clothing creators to fit clothing since they will be in the form of standardized FBMs.  its also better from a quality control perspective since i can make sure the FBMs work well with any current/future JCMs/rigging tweaks. 

in the meantime the faceroom actually works quite well to give some different face flavors. the easiest way to use it is to go into the face room, turn up one Ethnicity dial at a time, then click spawn morph target. repeat for the other Ethnicities. the morphs will appear on the head, where you can apply/adjust/combine them. use the morphing tool to smooth out any areas, or to smooth and create expressions such as smiles.