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Subject: Seamless wood, metal and/or other inorganic textures already in Poser material f


Tunesy ( ) posted Mon, 09 July 2012 at 9:58 PM · edited Thu, 27 February 2025 at 6:57 AM

Are there any vendors who sell seamless wood, metal and/or other inorganic textures already in Poser material format?  No procedurals or raw image files please.  I'm looking for quick scene set up and fast renders.  I've found a lot of good seamless clothing type textures already in Poser format, but haven't been able to find any woods or metals so far.  Been looking for an hour or two.  I'm running P12 if it matters.  Thanks for any help.


Kendra ( ) posted Mon, 09 July 2012 at 10:53 PM

I've seen a few in the Marketplace here... have you tried searching through freestuff?  And RDNA has wood and metal materials.  

...... Kendra


DreamlandModels ( ) posted Mon, 09 July 2012 at 10:56 PM · edited Mon, 09 July 2012 at 10:57 PM

Attached Link: Here is my store.

Ted and I have very nice wood textures on our furniture sets.

You can see them in my store.

Tom



Miss Nancy ( ) posted Mon, 09 July 2012 at 11:30 PM

procedurals are not that slow in poser IMVHO.  some of the metal procedurals have only got a dozen or two nodes.  trying to use img map for metal is not good idea.



NanetteTredoux ( ) posted Tue, 10 July 2012 at 12:51 AM

Have you looked at Hobobo's textures at ShareCG?

 

Poser 11 Pro, Windows 10

Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch


monkeycloud ( ) posted Tue, 10 July 2012 at 3:56 AM · edited Tue, 10 July 2012 at 3:57 AM

I'd searched around a lot for decent wood for Poser:

http://www.renderosity.com/mod/forumpro/showthread.php?message_id=3922888&ebot_calc_page#message_3922888

Now... I'd certainly recommend going with getting and using the wood within the Dreamland Models/Bagginsbill sets (this is all provided within the sets as reusable material files).

The woods in these sets are based on seamless tiled image textures in fact, but with BB's magic worked on top of those. They are the best looking wood you'll get I reckon... and they also render pretty fast in my experience.

For Metal, I'd be saying get Snarlygribbly's free EZMetals pack. Yes its procedural... although there is an option to use textures I think... but, as Miss Nancy says, this is not a render speed issue in itself... I guess if the procedurals are well put together.

Certainly in my experience EZMetals materials render pretty fast.

What slows down renders will not surely be that a material is procedural... but more likey rather, that the better, more realistic materials utilise real ray-traced reflections (and probably fresnel based / blurred reflections at that)?

Cheers 😉


EnglishBob ( ) posted Tue, 10 July 2012 at 5:01 AM

Attached Link: http://www.renderosity.com/mod/freestuff/index.php?user_id=305980

I'd echo the recommendation for procedural materials for clean metals (rusty and distressed metals are a different matter). I find that procedurals usually render faster than mapped materials, and certainly take up less memory.

I make a lot of use of templargfx's car materials (see link for free pack). 


monkeycloud ( ) posted Tue, 10 July 2012 at 5:08 AM

That templargfx freebie mat pack is a good one, yeah... have used that a fair bit myself too 😄


Tunesy ( ) posted Tue, 10 July 2012 at 9:22 AM

Thanks for all the feedback.  I'm embarrassed to say that I took a closer look at what I "thought" were just mapped materials I bought and it turns out they're all procedurals, but some of them have maps.  lol.  And, as some of you pointed out the render speed is just fine.  I don't know how I got the idea in to my head that Poser procedurals were slow to render.  Some of them are, but most seem to be fine.


bagoas ( ) posted Thu, 12 July 2012 at 2:18 PM
Tunesy ( ) posted Thu, 12 July 2012 at 2:28 PM

Actually I bought Genetica a long time ago.  I'm not crazy about the wood textures that I come up with using it.  Might be my own fault though.  I don't find it very intuitive.


bagginsbill ( ) posted Thu, 12 July 2012 at 2:40 PM

I am an expert at procedural textures and WoodWorkshop is clever but, IMO, unfinished. The results are like cartoon shaders.


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bagginsbill ( ) posted Thu, 12 July 2012 at 2:43 PM

Filter Forge, on the other hand, is fantastic.


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Tunesy ( ) posted Thu, 12 July 2012 at 2:59 PM

Well, I feel a little less bad about not getting good results with Genetica.  I'll give Filter Forge a go.  Thanks for the heads-up.


bagginsbill ( ) posted Thu, 12 July 2012 at 3:04 PM

file_483689.jpg

As an example of good work in Filter Forge:

http://www.filterforge.com/filters/10502-v3.html

I loaded it into my wood shader (which applies stain and a wax finish) and this is the result.


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bagginsbill ( ) posted Thu, 12 July 2012 at 3:33 PM

file_483690.jpg

Here's another good one.

http://www.filterforge.com/filters/6764-v4.html

 

 


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Tunesy ( ) posted Thu, 12 July 2012 at 3:34 PM

Those both look great.


bagoas ( ) posted Fri, 13 July 2012 at 12:15 PM

Quote - I am an expert at procedural textures and WoodWorkshop is clever but, IMO, unfinished. The results are like cartoon shaders.

Agreed. Thought it was just me. 


bagoas ( ) posted Fri, 13 July 2012 at 12:47 PM

Too bad though everybody hangs to these 'seamless testures'. Repetition is unavoidable and is noticed right away.

Would appreciate the real 3D stuff: An infinite 3D procedural definition from which the object would be 'cut' , so for wood moving into cross grain texture, etc. 

I remember good old PovRay did that.

Would welcome an application that would render the sections of a 3-D object with a 3Dwood texture into UV space, so giving 'real' pieces of wood you can move around. Poser is not very good at rotating and moving texture functions. 


bagginsbill ( ) posted Fri, 13 July 2012 at 1:07 PM

file_483761.jpg

I don't hang onto them (seamless). A few of the textures in my furniture shaders are seamless, and I made them that way just for grins, but we don't repeat them in our UV mappings.

I have numerous ways to do 100% procedural infinite non-repeating wood grain, but none of them look as rich as the wood textures. I find it easier to just photograph some wood. I have an ever-growing collection.

Check this render out - the wood texture is not repeated. Looks great to me.

I have a couple hundred shaders like this in the store.


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bagginsbill ( ) posted Fri, 13 July 2012 at 1:10 PM · edited Fri, 13 July 2012 at 1:17 PM

file_483762.jpg

Here are a few more examples using textures freely available on the net, combined with my wood shader.

 


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bagginsbill ( ) posted Fri, 13 July 2012 at 1:11 PM

file_483763.jpg

.


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bagginsbill ( ) posted Fri, 13 July 2012 at 1:12 PM

file_483764.jpg

.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill ( ) posted Fri, 13 July 2012 at 1:30 PM

file_483765.jpg

This is one of my pure procedural wood shaders. I think it's too boring to make into a product yet.


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bagginsbill ( ) posted Fri, 13 July 2012 at 1:39 PM

file_483766.jpg

I have procedural stone, too. Haven't had time to assemble it for the store.


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Tunesy ( ) posted Fri, 13 July 2012 at 1:56 PM

You're too modest, bb.  Why didn't you say at first that I could get those wonderful shaders by buying a little of your furniture? :)   I've spent waaaay too much on Poser content this last month, but, what the heck.  Life is short.


bagginsbill ( ) posted Fri, 13 July 2012 at 2:14 PM · edited Fri, 13 July 2012 at 2:14 PM

file_483767.jpg

Each prop comes with a bunch. But if you have to get only one, I'd get the Armoire.

I'll show you the shaders.

Here's the first group that comes with the Armoire. The shiny new ones.

 


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bagginsbill ( ) posted Fri, 13 July 2012 at 2:15 PM

file_483768.jpg

Second group - these look more used.

 


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bagginsbill ( ) posted Fri, 13 July 2012 at 2:16 PM

file_483769.jpg

Third group - the "distressed" ones. Like they were beat with chain.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill ( ) posted Fri, 13 July 2012 at 2:17 PM

file_483770.jpg

Every one in the set comes with these metals.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill ( ) posted Fri, 13 July 2012 at 2:18 PM

file_483771.jpg

I just did a new procedural marble. Adding to the pile.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


Tunesy ( ) posted Fri, 13 July 2012 at 2:21 PM

Wow.  That's beautiful.  I'm buying the armoire and three others.  People could easily overlook those products when they're looking for shaders.  I hope you consider selling a shader pack.  This weekend I'm going to curl up in my pink bunny rabbit slippers and study those shaders a bit.


bagoas ( ) posted Fri, 13 July 2012 at 2:49 PM

Quote - I don't hang onto them (seamless). A few of the textures in my furniture shaders are seamless, and I made them that way just for grins, but we don't repeat them in our UV mappings.

I never meant you there, BB! 

Love that furniture!.  


Tunesy ( ) posted Fri, 13 July 2012 at 6:39 PM

Had a chance to play with some of your shaders, bb.  I'm completely dazzled.  They're wonderful.  Wish I had known sooner.  Every Poserite should buy at least one of your furniture pieces just for the shaders, even if they don't need the furniture.  And plus it's kinda fun to turn Vicky into a candidate for Dutch elm disease.


Latexluv ( ) posted Fri, 13 July 2012 at 6:57 PM

Love that marble top! Looking forward to seeing the full package of shaders. I was thinking to get one of the Dreamland furniture packs tonight, but I'm not sure which one has the largest selection of shaders included. I can use any of the furniture peices, they are all very nice, I just would like to get the best bang for my buck.

"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate

Weapons of choice:

Poser Pro 2012, SR2, Paintshop Pro 8

 

 


Tunesy ( ) posted Fri, 13 July 2012 at 7:06 PM

I think bb said earlier in the thread that if you were just going to buy one he'd suggest the armoire.


Tunesy ( ) posted Fri, 13 July 2012 at 7:44 PM

file_483781.jpg

Sorry.  Can't help it.  Prolly some deep seated brain disorder.


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