Forum: Poser - OFFICIAL


Subject: still matters of lighting rooms

xpdev opened this issue on Jul 16, 2012 ยท 63 posts


Believable3D posted Mon, 16 July 2012 at 8:40 PM

Re the "lightness" of the shadows: Along with having a large emitter, keep in mind that more GI bounces = more travelling of global light = lighter shadows. Max out your GI bounces and you should start to see significant difference.

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