Forum: Poser - OFFICIAL


Subject: still matters of lighting rooms

xpdev opened this issue on Jul 16, 2012 · 63 posts


face_off posted Tue, 17 July 2012 at 6:27 AM

xpdev, the thread the Believable3d posted above contains answers to all your questions.

In summary, if you reduce the size of your lightsource emitter object, you need to increase the ambient_value of it (or increase the number of raytrace bounces), AND increase the Indirect Light Quality in your render settings (and expect the render to take longer).  If you have hard edges in your scene, you'll need reasonably high Indirect Light Quality and Irradiance Cache settings (50 and upwards, depending on your rendersize).

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