xpdev opened this issue on Jul 16, 2012 · 63 posts
seachnasaigh posted Tue, 17 July 2012 at 9:16 AM
(xpdev)
*Quote - no one applies that technique (lightsource emitter object) to get lit environments like in the pictures I posted.
possibile that no one has any idea how to do ?*
Yes, Folks do use emitters to light scenes - especially enclosed interiors.
The thread which believable3D posted [PP2012 IDL] is the prime IDL tut source in this forum. Granted that the examples were photo studio setups, but an emitter-lit room is just the same technique writ large.
The [P9/PP2012 mesh light thread] which I cited addresses the mechanics of making emitters and using them as the sole light source for a room. While MrSparky and I were using a more sci-fi/fantasy render style, the technique is the same. Photo-realistic rendering simply requires more irradiance caching, IDL quality, raytrace bounces, and samples - at the cost of longer render times, of course.
The [P8/PP2010 IDL thread] explains how to make and use emitters within the restrictions of P8/PP2010's lesser capabilities.
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