Forum: Poser - OFFICIAL


Subject: UV Map switching script?

Paloth opened this issue on Jul 14, 2012 · 73 posts


Blackhearted posted Wed, 18 July 2012 at 7:16 PM

Quote - Well obviously you can't change the UVs without changing ANY geometry since that would include the UV data. That has to be changed for switching! But no change of geometry file, no change of X,Y,Z etc.

 

Quote - a python script that would allow on the fly switching of UVs in poser would be invaluable, and along with the other new features in Poser it could also breathe some life into older figures and meshes. it would have to be redistributable or built right into Poser though - otherwise whats the point? if you require that a customer to download and install a third party UV switching python script in order to switch UVs, you may as well just ask them to download UVMapper and do it.

Well, I may have lost the final/last step in the process but I should be able to recreate it without TOO much hassle, though I'm nowhere near as proficient as the real Python Gurus. I'd also have to think about how to organise it properly were it to be the basis of anything redistributable rather than as a simple technology test - does anyone fancy actually making new UV sets for any characters? Or to put it another way - is it worth me putting in the effort to make something reasonably flexible and robust rather than just to irritatingly prove the point that actually Poser CAN do that? ;) I'm lazy. I don't want to expend effort on something that seems "cool" only to find no-one actually wants to USE it.

Cheers,

Cliff - who hates being told "You can't do that" and often sets about proving that, in fact, he can (within whatever limitations seem acceptable). Just for the heck of it.

i think it would be a valuable asset to many addon texture creators who choose not to support products or legacy figures due to issues with their UV mapping. it would allow them to 'fix' UVs, and even sell their UV fixes.

if you make it redistributable you can even make some money on it by selling it as a merchant resource, pretty sure most add-on texture artists (which is over half the MP now) would be interested in such a script. youd have to figure out a way for it to work without transferring the actual geometry - such as either using the .uvs format, or its own proprietary UV format.

im just speculating, youd be better off getting the opinions of actual add-on texture artists - i make my own meshes so i dont need to worry about not being able to redistrib them if i make any changes.