Pret-a-3D opened this issue on May 14, 2012 ยท 8453 posts
superboomturbo posted Thu, 19 July 2012 at 1:50 AM
Paolo or anyone else, Question Time!
I'm working my usual monster outdoor scene and thought I'd try the ol' sun for a change.
Out of curiosity, I whipped out the google-fu while positioning things and did a little research on Lux's volumetric light, looking specifically for how to recreate a distance haze.
I didn't find much for how this might be done in Studio, but I did stumble over what I presume is the equivalent of the fog prop for Blender called 'dirty air'.
Going that route (the fog prop), is there a way to make this effect for a city? Or does Lux automatically calculate something similar for a hazy/dust-in-air look if one were to have a canyon-esque length of buildings?
I'm trying a trial render with the city in question - no fog prop - but it's a little slow going (as would be expected)...
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