Forum: Poser - OFFICIAL


Subject: UV Map switching script?

Paloth opened this issue on Jul 14, 2012 · 73 posts


who3d posted Thu, 19 July 2012 at 4:24 AM

Quote - It's possible to call a Python script from within a library file, so the process could be made transparent for the user - just apply a MAT pose or material collection as usual, and the appropriate UVs would be applied.

Yup. I've even been considering what the icon design for saving a UV file might look like - but looking over my files it looks like I lost/threw away more than i'd thought. I need to get the basic functionality working before I think about making it easier.

Quote - Antonia has three different UV mappings at the moment. Perhaps a UV switching script would be useful, for the times when you load the wrong one by mistake?

Could be - I didn't realise that any figure (Genesis aside) had multiple UVs out of the gate. However, limitations either of Poser or of my scripting ability might hamper whether any specific pre-existing multiplem UVs would work... but thanks for the heads up, I'll have to see if I can dig up the antonia stuff to test once I get the scripts to a basic working stage again :rolleyes

Quote - There are also free remaps of other figures available, which their makers might be interested in making available in other formats. dphoadley has done several, and Lyne has remapped many of the animals to allow better texturing.

 

As above, they've probably gone outside what my script hopes to achieve by changing the splits in the UV geometry. Still, it would be nice to be wrong and to be able to do more. I'll achieve as much as I can today - right now I've just installed UV Mapper on my main Win7 64bit PC so I can re-create some nice lined textures so it'll be easily visible that the minor Genesis Uv changes have taken place when I go to load different sets. It's all in the preperation! :)

 

Cheers,

 

Cliff