Pret-a-3D opened this issue on May 14, 2012 · 8453 posts
bobvan posted Thu, 19 July 2012 at 5:20 PM
Quote - > Quote - I also nopticed that putting a scene inside a cube hiding unseen parts ect seem to do didly squat alot of times. If a scene is going to to take long its going to take long. Matter of fact I stopped hiding unseen parts quite a while ago..
Hiding is a way of saving memory, not a speedup, although in several situations it might help in saving time. Anyway, hiding, that is hiding a node in the Scene tab of Studio, causes Reality to avoid exporting the affected geometry. This can save a lot of memory, which is a good strategy for machines with low amount of RAM (4GB or less).
Cheers.
Ha which is why I probably dont see a difference the only memory issue I was having was rendering scenes which multiple characters which was easily resolved by exporting option..