Forum: DAZ|Studio


Subject: Reality Render thread. A new beginning.

Pret-a-3D opened this issue on May 14, 2012 · 8453 posts


superboomturbo posted Fri, 20 July 2012 at 12:06 AM

Quote - And the second one

I'm not a huge fan of trans maps either, in which case, I normally set the opacity of the material/texture component directly in Studio so it transfers along to Reality and Lux accordingly.

Now with a vendor package, that might be a bit more tricky. As I don't own that particular item, there's the possibility of using a preset pose type thing for the item, so long as it doesn't include the actual product. That's just a bit more complicated than it needs to be, and I always take the safest legal approach to the license with texture packs for an item not of my creation.

Granted, most textures come as jpeg format for size reasons, but using a png will allow for part of a texture to be transparent very directly without the use of a trans map (using an alpha channel on the image/texture). The catch with this is if your texture resolution becomes quite large, it's a jump from a hundred kb's to 2 or 3 mb's. Doesn't sound like much, but believe me, it adds up in a hurry. 

Other than that, I would reccomend adding at least a bump map for your texture pack(s), and more preferably, a normal map.

(Can't help you on how girly the bra appears. By default, most men view any feminine undergarments as a foreign object of great mystery and intrigue )

crimsonworx.com; free ebooks and previews

I've bowed down to facebook: https://www.facebook.com/crimsonworx