Blackhearted opened this issue on Jul 10, 2012 · 195 posts
Blackhearted posted Fri, 20 July 2012 at 11:31 AM
keep in mind that it does NOT do this during the calculation. in fact if you look at the chemise you can see its not just crumpled into a pile but actually deformed properly, the problem seems to be that at the end of the simulation the entire thing squashes down.
im using the exact same settings i used with the GND version thayt resulted in the render above. theres no pokethrough in the base pose: again, its NOT falling through during sim calculation - it looks great through every frame. but when it finishes the calc, boom, it drops down.
im tearing my hair out trying to figure out what it is. **
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