Blackhearted opened this issue on Jul 10, 2012 · 195 posts
Letterworks posted Fri, 20 July 2012 at 1:32 PM
Quote - ^like this.
keep in mind that it does NOT do this during the calculation. in fact if you look at the chemise you can see its not just crumpled into a pile but actually deformed properly, the problem seems to be that at the end of the simulation the entire thing squashes down.
im using the exact same settings i used with the GND version thayt resulted in the render above. theres no pokethrough in the base pose: again, its NOT falling through during sim calculation - it looks great through every frame. but when it finishes the calc, boom, it drops down.
im tearing my hair out trying to figure out what it is. **
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I found this happens when using the chamise on any of the figures but the base (GND4).
Everything works fine until after the final frame of the sim when the clothing object drops. However if you turn the FIT MORPH off in the CLOTHING, the clothing snaps back up to it;s proper place, while retaining the shape form the sim.