FaeMoon opened this issue on Jul 15, 2012 · 35 posts
operaguy posted Fri, 20 July 2012 at 3:04 PM
[click for full]
with regard to bb and snarly, these are my discovered new rules for 'realism.'
Fresnel in the SSS, high specular settings if you will be rendering ManyBounces.
ommitters, not poserlights
render settings: many bounces, many non-ommitting curved objects to bounce off of, high pixel count, low shading. Allow hours for render.
notes: head morph by Blackhearted; skin maps Lana from Daz; nightgown carib98; hair Jai
::::: Opera :::::