xpdev opened this issue on Jul 16, 2012 ยท 63 posts
ErickL88 posted Sat, 21 July 2012 at 4:36 AM
The result is this (attached image, reduced img.size by 50%, to post it here)
While setting the point lights to "constant" attenuation, the room is lit very even ("constant", so to say ^^ ), but with setting them to inv.sqr fall off, there are appearing these brighter splotches.
The render has IDL enabled (the settings are 1500 samples, 8 bounces and IC set to 50)
Is there a way to reduce, or even eliminate the bright areas, with an inv.sqr light setting?