durf opened this issue on Jul 20, 2012 · 114 posts
face_off posted Sat, 21 July 2012 at 4:42 PM
I have a very early version (more a "proof of concept" really) of a soft body dynamics simulation system up and running. In general, soft body dynamics will apply to a prop (ie. a "Square Hi-Res" can be simulated as a ship's sail, or a "Ball Hi-Res" can be simulated as a "squishy" ball, box will deform when it hits the ground). Soft body dynamics does not easily translate to a figure, since a figure is made up of many polygon groups, so it is not a simply solution to put the whole geometry into the simulator.
So in summary, I don't think "Soft body dynamics" is really the solution to jiggly bits on figures - it solves other needs.
IMO, you would be far better off simply keyframe animating this type of effect for figures.
Soft Body breast effects without handlers, morphs - pure softbody dynamics. how can it be, that we still not can do this in poser? these dynamics are possible in all the games of today.
Could you pls provide a link showing a game which implements soft body breast effects?
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