Forum: Poser - OFFICIAL


Subject: Soft Body breast effects without handlers, morphs - pure softbody dynamics

durf opened this issue on Jul 20, 2012 · 114 posts


face_off posted Sat, 21 July 2012 at 4:42 PM

I have a very early version (more a "proof of concept" really) of a soft body dynamics simulation system up and running.  In general,  soft body dynamics will apply to a prop (ie.  a "Square Hi-Res" can be simulated as a ship's sail, or a "Ball Hi-Res" can be simulated as a "squishy" ball, box will deform when it hits the ground).  Soft body dynamics does not easily translate to a figure, since a figure is made up of many polygon groups, so it is not a simply solution to put the whole geometry into the simulator. 

So in summary, I don't think "Soft body dynamics" is really the solution to jiggly bits on figures - it solves other needs.

IMO, you would be far better off simply keyframe animating this type of effect for figures.

Soft Body breast effects without handlers, morphs - pure softbody dynamics.  how can it be, that we still not can do this in poser?  these dynamics are possible in all the games of today.

Could you pls provide a link showing a game which implements soft body breast effects?



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