durf opened this issue on Jul 20, 2012 · 114 posts
operaguy posted Sun, 22 July 2012 at 1:54 AM
there is zero need for a full physics softbody colllision/deformation simulation in poser -- for stills. you have everything needed now.
the demand for such an advanced capability for stills is absurd.
you can make andy smash against a wall and flatten himself, with the wall receiving the impression of his body. you create a still of a fist squashing another character's face with both deforming. and yes, you can pose a shot of two girls' breasts squishing against each other.
and yes, the OP has a disagreable attitude.
for animation of jigging body parts? please go to renderotica. find stimuli. ask him how he does it.
salute to face-off, who has already contributed quite a history to the improvement of Poser over many years, both in early quasi-SSS endeavors and for a full hardbody collision/ragdoll implementation for Poser, for even thinking through what it would take to get quasi-SB in Poser.
::::: Opera :::::
{edited to add for reasonable people: I am pretty sure stimuli hand keys his animation loops}
{edited again to second face-off's request for the complaintant to cite a game that contains softbody collision/deformation/rebound in realtime (not cut scenes) on the fly}