cliss opened this issue on Jul 22, 2012 · 49 posts
vilters posted Mon, 23 July 2012 at 6:33 AM
I only use displacement maps, as it is the only one that actually "displaces" and gives a result in 3D.
Every pixel on a displacement map actually become a micro-poly.
Details can be put in a displacemnt map, and this actually becomes a micro-mesh over the existing polygon mesh.
Take V4, she has some 78.000 poly's to work with.
Make 2 displacement maps, one for her face and one for her body.
That are 2 maps that you can take up to 8192x8192 pixels large each. (in Poser)
Giving you 67 108 864 micro poly's to work with for the face.
AND 67 108 864 micro poly's for the body.
I work a lot in Lo Poly.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!