cliss opened this issue on Jul 22, 2012 ยท 49 posts
vilters posted Mon, 23 July 2012 at 8:54 AM
@Teyon, I agree completey.
Distance from viewer is a very important factor.
With increasing distance, details fade out.
At a distance only a good displacement map maintains it detail level longer, as both others, bump and normal map are fake and do nothing in 3D space..
The same is true for SSS. The further away, the less the effect becomes.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!