Forum: Poser - OFFICIAL


Subject: Help opinions on normal maps over bump or displacement maps

cliss opened this issue on Jul 22, 2012 · 49 posts


hborre posted Mon, 23 July 2012 at 11:36 AM

The primary reason for normal mapping is to place a fairly details texture on a lores object as in gaming design.  Works perfectly for background and distant models where low poly is more advantageous in staging a scene.