cliss opened this issue on Jul 22, 2012 · 49 posts
bagginsbill posted Mon, 23 July 2012 at 1:20 PM
Quote - Displacement is better for details like wrinkles or ridges where as bump or normal maps are better for finer details like surface texture.
Please clarify "better". Better how? Easier to make? Easier to use? Easier to parameterize? More efficient in CPU? More efficient in memory use? More detailed appearance? More accurate shadows? More capable of vertical surfaces? Capable of overhanging surfaces? Is better here defined in terms of theoretical differences or in terms of how Poser does it? When we say displacement map, do we mean all kinds, including 3D or just the 1D kind Poser does?
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)