timoteo1 opened this issue on Sep 04, 2001 ยท 88 posts
wolf359 posted Thu, 06 September 2001 at 4:39 AM
Here's a thought for you. Poser itself was developed on the Mac, then ported for the PC. So, you'd expect Poser (and, the ProPack) to be more stable and better performing on the Mac than on the PC. So, why could it be possible that "Poser ProPack for Mac completely and utterly sucks"? What went wrong to cause this? If I were a betting man, I'd have money on programming difficulty as at least a partial cause.< Im am running the Poser Propac On My OS9.1 Drive. and it dosent "Suck " any more than it does for PC users. I think the propack dilemma is because poser users were not prepared for the tedious work of bone rig building and weight mapping a mesh to a bone rig in the set up room. most had no experience with this because poser has protected them from having to deal with this area in the past. The claim "create new Characters in minutes" fooled alot of poser users into thinking it was a Push button process like the rest of poser. as far as the hosting in other programs Ask the 3Ds MAX users about their "Success" I dont care about this silly platform war. My Seat of Cinema and Lightwave 6.5 is proof that my future looks bright as a 3d junkie on the new MAC OS And MAYA is on the way!!!