cliss opened this issue on Jul 22, 2012 · 49 posts
vilters posted Mon, 23 July 2012 at 3:46 PM
Normal, bump and displacement. In that order.
But it is easy to fool the eye from an exact front position.
For what it is worth?
I experimented with procedural bump and displacement and ended up "releasing bump", maintaining only displacement.
Combining the texture and a procedural displacement, and driving the displacement by the texture.
On the wrong PC right now, but I will try to post an example with explanations of what I am talking about ASAP.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!