Forum: Poser - OFFICIAL


Subject: UV Map switching script?

Paloth opened this issue on Jul 14, 2012 ยท 73 posts


who3d posted Tue, 24 July 2012 at 10:37 AM

I haven't actually, for various reasons - and file reading and writing isn't a bottleneck, it's the speed of PoserPython methods to access the geometry which are the big bottleneck. Take those out and the script runs at lightning speed - but doesn't actually DO very much.

I'm not especially interested in the DSON file format at present, and using my own file format has the benefit that I control whether it gets outdated or not. Plus, of course, the file format structure is directly related to how the data is accessible within Poser - which from what Rob has said would mean I'd probably have a pretty nasty job having to try and work out how to extract the UV data from one of DAZ's DSON files usefully for my script.

This is a distinctly different project to the tut that tries to make Genesis as useable in Poser as possible - this is more for Poser native figures.

Meanwhile - $5? $5 isn't much, that could maybe work. That or free (depending on how much more work needs to be put in) sound reasonable.

Cheers,

Cliff

Edit for PS - and I've a sneaky suspicion that the DSON files wouldn't be any used for Poser UV switching anyway, as I believe that they contain a lower-resolution version of the Genesis mesh than the one that the .CR2 exporter creates. So there may be fewer DSON format files that could be any use than you might think.