Forum: Poser - OFFICIAL


Subject: Butterfly scales

GeneralNutt opened this issue on Jul 22, 2012 ยท 8 posts


bagginsbill posted Tue, 24 July 2012 at 7:08 PM

Here's the shader. The numerical and color values don't matter much - it depends on your map and what colors you want.

The map I had was green. Using HSV I shifted it to blue and magenta.

You run your variations into a ColorRamp, which is driven by Edge_Blend. The Edge_Blend changes value based on viewing angle.

Specular also changes value based on viewing angle and light source angle. I did one branch with Diffuse and one branch with Specular. Mix and match to whatever goal you want.

There is no math here - you see what you're going to get in real time.


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