estherau opened this issue on Jul 25, 2012 · 435 posts
Netherworks posted Wed, 25 July 2012 at 5:43 PM
Well, all I would say there, Laurie, is that I feel we put in many options to give Michelle a variety of different looks so if one wants different proportions, style, realistic (or surreal) options... I think that can be accomplished within the package. I completely feel that Michelle meets the design goal of being a stylized human figure, which was Tate's intent and how Michelle is touted.
Even if that doesn't go far enough for some folks, it is a mesh, well just like Alyson is, and can quite easily be built upon.
Everyone needs to expand their horizons if that's where their artistry takes them. I don't think I'd be at where I am now if 10 years ago I just continued to do what I was doing then. Not nearly ;)
I respect and appreciate your opinion though. :)
Footnote: I was constructing this post right while Tate was posting :) I am a design lead for Michelle if anyone has technical questions or whatnot.
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