joequick opened this issue on Jul 25, 2012 · 186 posts
joequick posted Wed, 25 July 2012 at 5:48 PM
http://cghub.com/images/view/159057/
http://cghub.com/images/view/225716/
Up until now I've focused primarily on morphs with very little attention to textures. The only exception being my duck people, but even their textures are fairly simple in their way, just being a lot of repetitive feather work. For the turtle I did more specific detail work as I developed the displacement maps for the various wrinkles and scales.
Putting the textures together, I made good use of filterforge generating source images to be used in spotlight during the polypainting process. Anyway, most of the skin was generated from this moss/grass texture: