cliss opened this issue on Jul 22, 2012 · 49 posts
moogal posted Thu, 26 July 2012 at 6:38 PM
So I need to know if I'm wrong about another difference between bump and normal. Since normals refer to the perceived angle of the surface perturbation, and use RGB colour space, I had believed them to be more accurate. I'm using a displacement map in my project, and it works very well for things like insets and frames. But if I try to make a smooth bulging window for example, I get a lot of stair-stepping. It seems like each level of grey "plateaus" when micropoly displaced, rather than producing a smooth shape.
I thought of using something like ShaderMap 2 or xNormal to convert the displacement to a normal map, but that wouldn't solve my problem would it?