Snarlygribbly opened this issue on Jul 21, 2012 ยท 101 posts
Latexluv posted Fri, 27 July 2012 at 2:54 AM
As long as Mouth parts, Torso, Limbs, Head, and Eye groups can be given a different Scatter group number through the EZSkin interface then I think that would save people a lot of work. I'm developing a character/texture set for the Marketplace and have had to manually go through and number these groups so that I could cut down on the blue problem at render. I'm pretty sure other people would find this useful.
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