durf opened this issue on Jul 20, 2012 · 114 posts
moogal posted Fri, 27 July 2012 at 5:58 PM
Quote - Does is also do the gravity/bounce/over/undershoot we have also been talking about?
Gravity - Yes
Bounce - Yes
Over/Undershoot - This is a complex one. What is overshooting what? I think you are thinking breast poly's will over/under shoot the chest actor keyframe animation? How will you define which poly's on the figure are "breast polys"? This is a similar simulation to a boat's sail. The sail (soft body) is attached to the mast (ridig body) - however in that case the attachment points are clearly defined.
I guess I meant the delay between when a soft area starts moving and when it comes to rest relative to the part moving it. Imagine a car antenna with a flag on it. If the car begins moving, inertia holds the flag in place until the limit of the antenna's springiness is met (undershoot). Then when the car stops, the flag will continue moving forward (overshoot) until finally oscillating to a stop. The faster the parent's acceleration/deceleration, the more pronounced the elastic effect...
Are you saying there's no way to create a soft group adjacent to a rigid group on the same mesh?
Either way, this seems like a must have for many cool things!
Really, really glad I upgraded to PP2012! I actually thought about leaving Poser behind. A year and a half later and I have just finished my first paid Poser gig, started working on one of my most elaborate personal projects in years, and am now seeing the implementation of one of my most long-requested features. (Not to mention using the most satisfying release of Poser I ever bought!) Good times!