Hana-Hanabi opened this issue on Jul 17, 2012 ยท 63 posts
LaurieA posted Sat, 28 July 2012 at 12:19 PM
Quote - Further, I learned that if you're using surface noise to add detail it seems to overide the checking of "smooth normals" and you're back to rendering boxy and polygonal again on those surfaces.
Oh wow...that's not good.
Laurie