durf opened this issue on Jul 20, 2012 · 114 posts
dorkmcgork posted Sat, 28 July 2012 at 4:29 PM
LOL
super neat i'm gonna do finger magnets too. parenting the ball to the fingers is the way baby. then always just load the set as smart props right?
by the way i found the setting that lets loops on a mesh in dynamic cloth slide closer together. it's the shear setting. i really really had that one wrong. from the description of shear, i thought that that would prevent say, a square poly from falling to become say a diamond. but all you have to do is set shear to .001 (and i'm using fold at 1000) and as the cloth bunches up in the folds of an arm or something, the polys in that area reduce their width so that you get a smoother bend.
i realize it's not super realistic. after all we do get folds of cloth on our body's joints. but in poser, even with fold at 1000 and cloth against cloth and every other restraint i can imagine, i still get the cloth polys rotating aound each other and cutting through each other until the sim fails. not to mention awful looing renders of cloth polys cutting through each other! ugh.
so this is working with very tight clothes across joints as long as no joint vertex crosses into the polys on the other side of the joint. you need to make morphs to prevent that from happening. or magnets across joints or double magnets if you can get that to work.
for wrinkles in fabric, i recon we can make a few morphs lifting (or scaling in a direction, rather) the loops up a tad where we know the bend occurs, and add them after the sim.
i'm gonna run some more sims tonight and drop some more info later.
i gotta tell ya, the description of shear in the documentation really really lost me there. i kept fighting with stretch, intuitively believing that there was a negative stretch setting that would tighten the cloth. that is not the case that i've seen. stretch only allows cloth to stretch futher or less, but does not aid in contracting the mesh at all, period. shear seems to be the setting that allows for compression of the mesh, in fact, higher shear seems to prevent the compression of the mesh. so go for a very low shear to compress mesh.
go that way really fast.
if something gets in your way
turn