WandW opened this issue on Jul 31, 2012 ยท 54 posts
monkeycloud posted Tue, 31 July 2012 at 6:53 PM
Quote - It would do that if you went into any math channel, including Bump itself.
The point of the subtract is to offset it so the most common mid-gray value becomes neutral. But here the subtract is of 0, doing nothing at all - nada, zip - useless node.
From a guy who says every polygon must have a purpose - this node must go.
Yeah, okay, I see. I did know that those channels didn't see the color... or should have remembered that more clearly, I guess
So the subtract would be relevant though, if an offset value was required, to make a neutrallly calibrated bump or displacement map, I take it?
If an offset was required though... how to tell, or measure what value it should be??