WandW opened this issue on Jul 31, 2012 ยท 54 posts
vilters posted Tue, 31 July 2012 at 7:30 PM
@kirwyn
Usually the hairs on a lashes transmap are very fine hairs.
Connected to Transparency with Gamma set at 1, as you did.
And connected to a very small Displacement node, some 0.001 or something alike.
Diffuse_Color stays BLACK at 1.000, and no texture atached.
Yes, your hairs on the transmap are thicker then what is normally used.
But you can set a slightly softer black in Diffuse_Color. Try 50,50,50 as RGB values.
And add a touch of specularity.
No need for a lashes map.
Happy posering, and thanks for a nice figure.
Some muskles ?
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