joequick opened this issue on Jul 25, 2012 · 186 posts
joequick posted Wed, 01 August 2012 at 9:57 AM
Quote - "Here what I figured out to work around that false limitation:
In both Poser and Studio, your grouping situation doesn't have to match up when you're just loading morphs into an obj. So I can make the morph on the material group version of the mesh and load it into the body group version of the mesh obj in either program. Then I can export out the new morphed body group version and load that in as a morph in the cr2 via morph imp in poser or the morph loader tools in studio."
*whuh?
is this how to morph across body parts?
No, this is how to work on a mesh with different grouping than the cr2's obj file and still get a working morph out of it. At least in zbrush, it can be easier to work on a mesh with material groups than body groups if you want to be able to quickly select material based mesh groups (quickly mask a zipper as opposed to an arbitrary chunk of chest.)