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Vue F.A.Q (Last Updated: 2024 Nov 26 6:57 am)
First thing I do when importing a .obj file is try to bring it to real world scale - this often alleviates many bump issues or at least lessens them. Second thing I do on human figures is applying the SkinVue script. This works not just on imported Poser files, but exported .obj files, as long as the .obj file contains a supported human figure mesh with it's materials in tact i.e. no merging of identical materials on import. I'm not sure what version of Vue you are running, but SkinVue is a lifesaver as it not only fixes many of the annoying issues with imported skin textures, but makes them come alive with realism.
JCD -
Thanks for answering me.
I am using 10.5 Infinite. How does SkinVue work with that?
Since I normally don't work with OBJs, what would the settings be for importing it in real scale. In DAZ I can choose the export scale and in Poser bring it in in any scale in the options import box. I was trying to bring it in at what a real person's hight might be. is that what you are referring to?
I played around after I wrote this post and looked at the projected bump maps in Photoshop. I then blurred them to a gaussian of about 3. What I saw looked OK. I need to test it out thoroughly tomorrow.
SkinVue is a Python script that you run from within Vue. In short, you run the script, choose a supported figure (V3, M4, Genesis, etc.) run the script and then through SkinVue's interface, you can adjust the settings to get things exactly how you like them: http://www.cornucopia3d.com/purchase.php?item_id=9247
As for scale, from Poser it more or less comes in at real scale. When I bring in a figure from Daz Studio, I end up having to wing it as the scale goes out the window. I'm sure there's some sort of formula between programs that you can use, but someone with more knowledge than I will have to chime in on that. And yes, by real world scale, I mean a real person's height, so M4 could theoretically be 6ft or so.
Can you post what the skin render with bumps looks like? It should be a simple setting in Vue to adjust them without having to edit texture images.
www.youtube.com/user/ShawnDriscollCG
Shawn - If you can find another way, that would be wonderful, but I played with the bump settings for a while.
Here is an example of before and after on the limbs. I did this "fix" very quickly. Today I plan to spend a lot more time. I didn't touch lighting or anything. On the fixed one, I did change the highlights from balck to white and adjusted the size, but again, I need to look at that some more.
Attached Link: Notes on Daz ,Poser, Vue
I have been writing up any things I find that helps me in DAZ Studio 4. It is a continuous work in progress. I did more work today with bump maps to solve my problem and this method works. So I added it to my WIP . Here is the refernece to the document:http://www.perpetualvisions.com/new-articles/notes-daz-poser-vue/notes-daz-poser-vue.html
Ok. I wigged out when I got those bumps the first time in Vue. I didn't know what was going on. It wasn't skin at the time. It was scratches on a metal material from a Poser weapon that had the bumps.
For human figures, let's say if the chest/arms/thighs areas are lava-rocked after importing a PZ3 into Vue, I'll select the body texture JPG in Vue's Links Browser and then look in Vue's Materials Browser to see what Poser objects use that texture. Sometimes teeth and gum and eyelashes also use that same texture, but they look ok in Vue, so I can skip over them.
There's usually a default/figure body object that you can highlight from the Materials listed and edit that material. In it you will see your bump may be set to 1.000. Change it to 0.002 if your imported figure is human height (I'm looking at one now in Vue that is 1.907 meters tall - a supermodel).
www.youtube.com/user/ShawnDriscollCG
Hi Shawn - What I discovered is that different methods work on different figures. A lot of it depends on the bump maps. Some figures do not have any maps while if you use certain materials for changing the skin, etc. they make use of maps in all sizes. What you are describing works nicely on some figures, but on others working with the bump maps themselves gives better results. I have been experimenting with Victoria 4 and 4.2 and various Skin materials.
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The textures of Victoria's skin from DAZ Studio to Vue are fine. But Michael 4's skin renders bumpy in Vue. The render in Daz Studio is fine. I am exporting as an OBJ with maps. I have tried adjusting the bumps in Daz to 0. I think it is the maps because the clothes are fine. I even bought the extra skin textures in standard and hi res, but their colors are awful. The fine hairs on his arms and legs in daz render as hairs. The fine hairs in Vue render as bumps. At least I think that is the issue. Has anyone solved this? I would like to work in Daz Studio. I have not tried this in Poser 9 yet either as an exported obj or as a Pose file.
Any help would be much appreciated. thanks.