JimGale opened this issue on Aug 01, 2012 · 38 posts
WandW posted Thu, 02 August 2012 at 8:49 AM
I rendered the scene that BB linked to above, and I got surprising results when increasing the bucket size above the 64 used in the scene (times with textures loaded in PP2012):
Size Time Seconds
64 38.1
256 39.6
1024 40.5
With a 1024 bucket size, total RAM usage was a bit over 4GB; I have 16, so no issue there.
This is a simple scene with no scattering, raytracing nor IDL, so perhaps larger buckets would increase performance in more complex scenes...
EDIT regarding RAM capacity in a sub-$1k machine, many ASROCK MBs will accomodate 32GB; mine will(although I'm only using 16). I built it last fall for $760, including Windows 7 Pro....
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