JimGale opened this issue on Aug 01, 2012 ยท 38 posts
monkeycloud posted Thu, 02 August 2012 at 9:52 AM
Yeah, I meant that the big render bottleneck would potentially be disk I/O... if the other factors of memory versus processor are not as they should be...
...the issue of texture caching aside slightly... although the ability to do this depends on memory too, I guess.