Agent0013 opened this issue on Aug 03, 2012 · 45 posts
Agent0013 posted Fri, 03 August 2012 at 8:54 PM
As things stand at this time, I am not sure how complicated the process is.
Before acquiring my DAZ 3D programs, and some others, I was working with MS Office PowerPoint. I had discovered a little known thing in the program that allows the creation of 3D shapes. I began using the program to create my own 3D art application. It required several PowerPoint files to be created and placed in a collection of several folders where I could access them when needed.
I was able to do some very good looking pieces, and even create limited animations. Still the program could never be as great as those I have acquired from DAZ 3D. The realistic looking renders are amazing, far beyond what I was doing before, and as far as characters and other models are concerned I would not have been able to accomplish the quality that is possible with these programs.
That being said, at least one thing is possible in PowerPoint that appears to be very complicated in Bryce. I can create what I was calling "skins" that can be used on the models I create in the program. That is something I still cannot do in Bryce. I know that it is possible to do in Bryce, because there are models I have downloaded that have the decals on them already. They are in .obp format and can be imported into my objects library with all decals intact.
I have been able to export certain materials out of DAZ Studio and modify them using other programs. Once this was done I simply saved them to the same folders they came from. This has given me extra materials for use on several types of things. Clothing, props, even skin can be modified in this way. Of course some of the materials I modify have restrictive copyrights that would prevent me uploading them to be acquired by fellow artists. My point is this; if I can do this with DAZ Studio materials, why can't it be done with Bryce materials?
So, if I can find a way to do it, I'll be happy.
To the Bryster: If you can give me a link to the website where I can find UVDan, I'll look in on him and see what I can find.
Stay awesome!
Agent 0013.