Forum: Bryce


Subject: Single Sided Polys & Trasnparency..

Ravyns opened this issue on Jul 17, 2012 · 12 posts


FranOnTheEdge posted Sat, 04 August 2012 at 9:16 AM

Quote -   I managed to fix the lamp chimney transparency by fiddling with the
fuzzy factor. Don't know what that had to do with it but it looks really nice now.

Fuzzy factor??  That sounds like you're using volumetric lighting, that could increase render times.

I just use surface, and put a bead in diffuse and in transparency, and soup transparent (the lower one) all the way up to 100%, add 100% specularity and it's done.

That's how the stained glass in this lantern was done:

Stained Glass Lantern

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com