Agent0013 opened this issue on Aug 03, 2012 · 45 posts
FranOnTheEdge posted Sat, 04 August 2012 at 4:40 PM
Quote - If I create a model in Bryce with several parts made from separate booleaned shapes, would it be possible to take only those parts one by one to Gimp, UV map them, take them back to Bryce and reassemble them? Also if I reassemble the UV mapped parts and then convert to a mesh, will the UV mapped decals remain undistorted? If not, can I save the reassembled model as a .obj file that can be exported for use in other art applications such as Blender or Hexagon?
Stay awesome!
Agent 0013.
No, GIMP cannot create UVMaps, it can create textures to use on UVMaps, but not the UV coordinates themselves. For that you need a 3d program wih UV capabilities, Blender, Wings3d, Cinema4d, 3dsMax, Maya, and I think Rhino and Silo can too.
Naturally I recommend Wings3d.
It would be possible to take each part of a booleaned object into WINGS3D and apply UV coords. Not sure what you mean by: "if I reassemble the UV mapped parts and then convert to a mesh," they are always mesh, also there's no disassembly involved in UV mapping, so 'reassemble' doesn't make sense.
You can export a model from Wings3d as an *.obj - either before or after applying UV coords, Wings3d has no preference - it's up to you.
Such *.obj's can be imported into any program that can import an *.obj file.
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